Patch trading is one thing but cube trading? The game cube was the centerpiece of a wide game for the thousands of Arrowman at NOAC. Each cube consisted of a collection of smaller cubes with pins and holes to connect with each other, eventually forming a wonderfully intricate 3-D structure.
Each piece had parts of six different pictures on its sides, which means that solving the puzzle was like solving six jigsaw puzzles simultaneously. The objective was for Arrowmen to mingle with other Arrowmen and to collect all nine different pieces to complete the puzzle. This could take anywhere from ten minutes to the remainder of NOAC!
Thousands of conference participants spent a lot of time trying to trade for the pieces they needed. Starting its debut at NOAC 2000 at Knoxville, Tennessee, Arrowmen loved the idea of trading one of their puzzle pieces for another to make a picture.
Arrowmen found many creative ways to locate the pieces that they needed. One method was to yell out the number of the piece you had as loud as you could. Others just ran as fast as they could looking. What worked the best? Hard to tell, but it was great fun!